N-01 GPU Frequency Separation
JHPixelProFrequencySeparation separates form/color from detail by producing a blurred low layer and a signed high layer. It is the pack's base texture-retouch node for rebuildable frequency-separation chains.
Schema
| Name | Kind | Type / default | Description |
|---|---|---|---|
image |
Input | IMAGE |
Source image in ComfyUI BHWC format. |
radius |
Widget | INT, default 8 |
Gaussian blur radius in pixels. |
sigma |
Widget | FLOAT, default 0.0 |
Sigma override; 0.0 auto-derives sigma from radius. |
precision |
Widget | COMBO, default float32 |
Uses float32 for exact reconstruction or float16 for GPU speed. |
low |
Output | IMAGE |
Low-frequency color and form layer. |
high |
Output | IMAGE |
High-frequency detail layer. |